An Adaptive Roguelike
An Adaptive Roguelike is a game which is heavily inspired by the roguelike and dungeon crawler genres. Players must defeat enemies in rooms to proceed towards the end of the level where they must defeat the boss. Once the boss is defeated they can move into the next level to acquire a higher score.
During this process, the game tracks the player on statistics like time to complete the room and damage taken from enemies. These statics on the rooms allow the game to make a judgement on whether the enemies in the room should be made easier or harder when the player next visits.