Game Developer
Game Developer
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Scroll down to see projects I have worked on.
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Games Developer @ Miniclip (Yakuto)
Technology used: Unity, iOS, Android, GCP, Kubernetes, Firebase, Redis, Git, JIRA
I worked across both client and cloud to implement new and update existing features. I was also responsible with upgrading the Unity version and required packages as part of maintaining the game.
Notable feature work: Trick Shot Trial game mode, Arcade mode and shop, Daily Rewards, Authentication, Ads (AppLovin MAX), Addressables and Remote Assets.
Games Developer @ Miniclip (Yakuto)
Technology used: Unity, iOS, Android, GCP, Kubernetes, Firebase, Redis, Git, JIRA
I worked across the client and cloud to deliver a range of features including win streak challenge, adding leaderboards, and improving our seasonal content workflows.
Notable feature work: Season Pass, Leaderboards, Authentication, Seasonal Workflow, In World Ads (Adverty & Frameplay), Ads (Ironsource, AppLovin MAX), Win Streak Challenge.
Games Developer @ Miniclip (Yakuto)
Technology used: Unity, iOS, Android, GCP, Kubernetes, Firebase, Redis, Git, JIRA
I worked on many areas of this game across client and cloud that included updating the client solution to work closer with Unity. I also worked on many tools to aid with the development of features in the game including the automation of adding seasonal rewards and theming into the game.
Notable feature work: Modernisation Update, Battle Competitions, Seasonal Workflow, In Game Ads (Adverty & Frameplay), Christmas Reward Calendar, Ads (Ironsource, AppLovin MAX), Addressables.
Personal Project
Technology used: Unity, Android, Git
Cave Climber is an endless runner game designed for mobile devices that was built with the Unity game engine.
The player takes the role of Brock the Rock Climber where they must climb up the cave walls to escape from the rising lava below. As they climb, various hazards must be avoided including spikes, lasers and TNT.